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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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I think PICO-8 palette become boring a bit and I propose to change it to something that looks more like a toy, Sweetie16 palette is a good example I think. I made this and i don't mind. example how it would look:

P#142673 2024-03-09 05:09 ( Edited 2024-03-27 02:20)
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Cart #rainbow_rays-7 | 2024-03-07 | Code ▽ | Embed ▽ | No License
2


first "game" on pico 8 hope you enjoy!
Controls:
⬆️ to move up
⬇️ to move down

P#142532 2024-03-07 02:13 ( Edited 2024-03-12 21:39)
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first "game" on pico 8 hope you enjoy!
Controls:
⬆️ to move up
⬇️ to move down

P#142528 2024-03-07 02:05 ( Edited 2024-03-07 02:07)
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Cart #bidamahida-0 | 2024-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#142459 2024-03-05 14:34
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Cart #astrofisherman-0 | 2024-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#142373 2024-03-03 22:15
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I am a noob at Pico 8 and I really need help with map collisions. I tried using Nerdyteacher tutorials but they don't work. I tried using the simple collision function cartridge and it also does not work and I don't know what to do now.

P#142100 2024-02-28 02:08 ( Edited 2024-02-28 02:10)
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Cart #idiots-5 | 2024-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I don't know why I made this. I went in with no plan and it sure shows. I might update this at some point once I get any more ideas of dumb things I could do with it

P#142092 2024-02-28 00:03 ( Edited 2024-02-28 05:38)
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Cart #tikiruhoko-1 | 2024-02-27 | Code ▽ | Embed ▽ | No License

GD-8 A Janky GD Demake that isn't even finished!

This is my first ever PICO-8 "game" and my first time ever making a game in general

P#142091 2024-02-27 23:28 ( Edited 2024-02-27 23:29)
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Cart #an_adventure_game-1 | 2024-02-27 | Code ▽ | Embed ▽ | No License

P#142070 2024-02-27 20:08
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Bonjour,

j'ai créé un jeu sur pico 8, et j'ai besoin de vos connaissances pour corriger des erreurs.

Lorsque l'on crée des sprites, nous avons plusieurs pages de sprites. 0, 1, 2 ,3.
J'ai rempli tous les sprites pour mon jeu et utilisé les 4 pages, mais dans mon jeu, la page de sprite 2 est générée automatiquement, au hasard, dans les emplacements vides. Cela fait un désordre dans les cases que je n'occupe pas dans mon jeu. Connaissez vous la solution svp ????

Je Vous le montre dans l'exemple ci dessous...

P#141960 2024-02-25 19:20
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Epic Adventure 2D Will BE Coming Some Day...

P#141742 2024-02-21 15:36
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Small Celeste Mod. I am working on B side.

Cart #neyagawudu-0 | 2024-02-21 | Code ▽ | Embed ▽ | No License

P#141739 2024-02-21 15:11
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P#141711 2024-02-21 02:06 ( Edited 2024-02-21 02:07)
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Hello hello,
I wanted to share my first Pico-8 game.

presenting the
gothic rouge-like arcade mini-golf bonanza

Cart #goth_golf_0_3_7-0 | 2024-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


You can also play it on itch.io

Featuring

  • 44 levels
  • 1 cute goth
  • loads of different parts
  • buggy physics

Release notes

0.3.7

First public release, physics are still buggy, but since this is my first time programming physics in any engine, I am satisfied for now.

The concept could be expanded on mainly with adding more levels and improving the physics, but I am also open to any other suggestions.

Excited to start sharing stuff with the Pico-8 community!

Cheers,

Vaisko
vaisko.com
itch.io

P#141651 2024-02-19 16:51
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Cart #monument_peaks_hackathon-0 | 2024-02-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is a cart that I created as part of a team in 24 hours for the 2024 Binghamton HackBU Hackathon! I worked on the combat and gameplay, and my partner Liz worked on the procedural generation for the map in the background. Right now, it's very unfinished - there's a lot of stuff that I didn't get a chance to add, including changing enemy types based on the map, and what's there is often very unpolished. Still, this works as a good example of the potential of procedural generation in a PICO-8 game, and we will hopefully develop this more in the future!

Gameplay:
Find the four monuments, defend them, and save this land!
Once you find a monument, get close to it in order to summon the enemies you need to defeat
Use O to attack with your sword, and X to do a flaming dash attack.
The dash consumes 25% of your mana on use, which can be regenerated by standing in a mana pool

P#141627 2024-02-18 16:49 ( Edited 2024-02-18 16:49)
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Cart #gigowebuse-0 | 2024-02-06 | Code ▽ | Embed ▽ | No License
1

Coming to an Adelaide Venue near you soon!
Prizes for high scores!

P#141453 2024-02-13 10:59
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Cart #gehukayiyi-1 | 2024-02-10 | Code ▽ | Embed ▽ | No License
1

P#141380 2024-02-10 19:35 ( Edited 2024-02-10 19:36)
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Now it's time to move on to the real game. This is only the start of the torture in comparison to the real game's C-sides.

P#140904 2024-01-31 01:07 ( Edited 2024-01-31 01:08)
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I went onto splore and was looking at another games code and I went into a game and started mucking around with the code and messed some stuff up. Did I wreck the game for the guy? I changed some sprites and stuff, I was trying to learn movement coding etc.

Other question, how to change the png. for the screen of the game in Splore and how would I go about coding a splash screen?

P#140781 2024-01-29 03:15
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Hi,
I am probably quite late to the party, but since discovering pico-8 recently I've been really impressed with the platform.
Like many others have done I am working on my own Pi Zero based arcade console to play Pico-8 games, mainly for the fun
and challenge of building one.
I've been able to use Pico-8 via Retropie (using the paid pico-8 executables) and get it fully working, although I don't like the slow boot-up and slow performance on a Pi Zero.
I found that using PicoPi (after finding posts on it like https://www.lexaloffle.com/bbs/?tid=35926) is much faster to boot and the games run better (with Retropie some pico-8 games are stuttery).
However I can't work out yet how to get my audio via USB working with PicoPi & Pi Zero. It seems to have HDMI audio by default which isn't what I need.
Many thanks in advance for any pointers!

P#140745 2024-01-28 12:09
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